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7 Reference List: Is Pixel Art Easier Than Drawing | Pixel Art Hard
- Each pixel is represented by one single byte. Its value can range from 0 to 255; 256 possible colors. Each value between 0 and 255 represents a specific color. - Source: Internet
- 8-bit (color) graphics are bitmap images with a limited amount of colors. The color per pixel is described using a so-called byte. A byte consists of 8 bits. Each bit is similar to a light switch; it can be on or off, or, more specifically true or false. - Source: Internet
- Reducing the size of a bitmap image means less pixels. Based on the original size, the computer has to recalculate - or resample - the original image. Depending on the technique used for the calculation, more or less information is lost. Increasing the size of a bitmap image means more pixels. The computer has to make an assumption, based on the original image, about which colors will be used for the increased amount of pixels. - Source: Internet
- While creating the pixel art illustration shown in the video below I’ve saved a total of 110 different versions. It took me about 10 months to complete it. I’ve spent 110 days on the pixel art illustration, ranging from one hour to an entire working day. - Source: Internet
- The actual amount of pixels drawn is probably a multiple of these 1.664.000 pixels. - Source: Internet
- The pixel art illustration above is available as a limited edition (100 pieces) fine-art giclée printed on acid-free paper. The size is 60 x 25 cm / 25.6" x 9.8" and the price is €250,- (free shipping world-wide). - Source: Internet
- Isometric projection lacks perspective; objects far away from the spectator have the same size as nearby objects. Isometric projection is extensively used in older computer games and contemporary pixel art, because you don’t need to resize (read redraw) objects. Or in the case of computer game perspective distortion doesn’t need to be calculated. - Source: Internet
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